What will be the next to replace Git? Many say it might be related to AI, but no one can say for sure.
Now here is a sentence that would make me immediately stop reading the article. Thankfully it is at the end, since it was a great and interesting read.
But now I wonder, the article does mention that Git has some core design problems. Are there any new emerging VCSs that iterate on the idea and are better (or faster, or have an unique idea about how to handle stuff), or is version control basically a solved problem with Git?
And it's definitely not a solved problem. Aside from the obvious UX disaster, Git has some big issues:
I think the biggest issue is dealing with very large code bases, like the code for a mid-large size company. You either go with a monorepo and deal with slowness, Windows-only optimisations and bare minimum partial checkout support.
Or you go with submodules and then you have even bigger problems. Honestly I'm not sure there's really an answer for this with Git currently.
It's not hard to imagine how this might work better. For instance if Git repos were relocatable, so trees were relative to some directory, then submodules could be added to a repo natively just by adding the commits and specifying the relative location. (Git subtree almost does this but again it's a tacked on third party solution which doesn't integrate well, like LFS.)
It felt like the wild west for a while because there were so many open problems and each implementation seemed to be focusing on a subset of them. Git handles all of them with decent enough speed that there isn't much incentive to go against the grain.
I think Git is good enough and so ubiquitous that we won't see a competitor until coding itself drastically changes shape. Who knows what that will look like, but if it's not collections of relatively flat files then Git may someday be replaced.
On the other hand, git has major issues with binary content, such as when making games. I know there is Plastic, which has some cool features, especially in regards to merging, but when Unity bought it, it got stuck in unreasonable overpriced proprietary licensing hell. Is there some kind of FOSS VCS that solves similar issues?